Greatest Generation Podcast Wiki
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Greatest Generation Podcast Wiki

Summary[]

I was curious: in the 156 podcast episodes for which the DS9 board game is being played, how many times would we expect to land on particular board squares?

I simulated 100,000 complete podcast runs (i.e. 156 podcast episodes, simulated 100,000 times) using Python (source code is here), playing out the board game for each run. Here's what I found.

Question Answer
How many drunkisodes (CoCo NoNo, Quark's Bar, Mornhammered) are expected? About 23 (likely range: 18 - 27)
How many non-drunk special episodes are expected? About 14 (likely range: 10 - 18)
How many trips to visit each other (Looking At Each Other During) are expected? Either 1 or 2 (likely range: 0 - 3)
How many live streamed episodes (Fuck It! We'll Do It Live!) are expected? Either 3 or 4 (likely range: 1 - 6)

Method And Assumptions[]

  • I calculated 156 turns through the entire duration of GG DS9, as follows:
    • The first die roll was during episode 197, Space Butthole Curriculum (S01E19).
    • There are 26 episodes per DS9 season from 2 through 7.
    • There will be one turn for every episode except S07E26.
    • Thus, there's 1 turn in S01, 26 turns in each of S02 through S06, and 25 turns in S07.
  • If the piece moves to a space butthole square, I assume the butthole is followed immediately: the next podcast episode will use the square that results from following the butthole.
  • Rolls that would move beyond square 100, land on square 100 instead. (For example, on board square 97, if a 4 is rolled, I assume the move is to square 100.)
  • Suppose at the end of podcast X, the piece moves to square 100. Then, I assume at the end of podcast X+1, the piece moves to square 1 (i.e., there is no die roll: the game starts over). At the end of podcast X+2, I assume the die is rolled once again.

Detailed Results[]

In the tables below, the "10-90% likely range" is the number of times we'd expect to land on a square in 80% of the 100,000 podcast runs (specifically, the 10th and 90th percentiles of the number of times we visit a particular square). For example, here's how many times we landed on "Looking At Each Other During":

Times Count Times Count
0 18,141 4 3,829
1 35,000 5 687
2 28,739 6 71
3 13,529 7 4

The numbers in the "Count" cells add to 100,000. The 10th percentile of those "Times" values is 0, and the 90th is 3, but in about 4.5% of podcast runs, Ben and Adam will have to visit each other four times or more.

Special square occurrences[]

Square Expected
number
10-90% likely
range
Drunkisodes 22.8 18 - 27
Non-drunk specials 14.0 10 - 18

Drunkisode square occurrences[]

Square Expected
number
10-90% likely
range
CoCo NoNo 1.4 0 - 3
Mornhammered 1.9 1 - 3
Quark's Bar 19.5 15 - 24

Non-drunk special square occurrences[]

Square Expected
number
10-90% likely
range
Caught in the Nebula 1.4 0 - 3
Fuck It! We'll Do It Live! 3.6 1 - 6
Looking At Each Other During 1.5 0 - 3
Measure of a Man 2.2 1 - 4
Starship Mine 1.2 0 - 2
The Naked Now 2.2 1 - 4
The Nth Degree 2.0 0 - 4

Probability distribution plots[]

Fig1

Special square occurrence probabilities


Fig2

Drunkisode square occurrence probabilities


Fig3

Non-drunk special square occurrence probabilities

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